Team

The people building the Eclipse Sector universe.

Studio Structure (current)

Eclipse Sector Productions is currently in a founder-led phase—lean, fast, and focused on building a high-quality vertical slice. As the project grows, this page will expand with roles, collaborators, and partners.

Founder / Creative Lead

Christopher Brown

Design • Direction • Production

Unreal Engine Systems Design Worldbuilding

I’m the founder of Eclipse Sector Productions. I’m building The Fracture because I’ve always been drawn to worlds that don’t explain themselves and don’t exist just for the player. I like games where you feel small, unsure, and curious instead of powerful and in control. A lot of modern games over-guide and over-explain, and I wanted to build something that trusts the player more than that. This project is about atmosphere, survival, and learning how to exist in a world that doesn’t care if you understand it.

Collaboration Model

Specialists, not bloatWe bring in art/audio/engineering help when it improves quality and speed.
Quality gatesEvery contribution is measured against performance, readability, and consistency.
Transparent scopeWork is scoped to milestones: prototype → slice → playtests.
Player-first outcomesDecisions are evaluated by how they affect the player experience.