Core Rule
Every Eclipse Sector title adds new regions and perspectives, but the universe stays coherent. We keep mysteries alive by revealing patterns—not full answers—so the world feels larger than any single game.
Canon Pillars
Sectors
“Sectors” are how we organize the universe: distinct regions with their own hazards, factions, and signatures. Titles can revisit a Sector from a new angle or expand into adjacent ones.
Occupied Earth
Recognizable ruins + Architect structures. The origin point of the modern fracture.
Border Zones
Regions where Architect influence fades—trade routes, smugglers, shifting rules.
Anomaly Fields
High-instability pockets where reality “misaligns.” Rare resources, high risk.
How to expand this page
- Add a “faction atlas” with logos and ideology cards.
- Add an “artifact index” with unlock rules and discovery methods.
- Add a “sector map” (image) once you have concept art.