The Eclipse Sector Universe

A connected setting across multiple games—shared factions, mysteries, and consequences.

Core Rule

Every Eclipse Sector title adds new regions and perspectives, but the universe stays coherent. We keep mysteries alive by revealing patterns—not full answers—so the world feels larger than any single game.

Canon Pillars

ContinuityEvents and choices ripple across locations and factions.
LegibilitySci‑fi concepts remain readable. If it’s important, players can understand it.
AtmosphereClean, dark, premium tone—mystery-forward without being confusing.
Systems-first storytellingPlayers learn by doing: patterns, artifacts, outcomes.

Sectors

“Sectors” are how we organize the universe: distinct regions with their own hazards, factions, and signatures. Titles can revisit a Sector from a new angle or expand into adjacent ones.

Sector 01

Occupied Earth

Recognizable ruins + Architect structures. The origin point of the modern fracture.

Sector 02

Border Zones

Regions where Architect influence fades—trade routes, smugglers, shifting rules.

Sector 03

Anomaly Fields

High-instability pockets where reality “misaligns.” Rare resources, high risk.

How to expand this page

  • Add a “faction atlas” with logos and ideology cards.
  • Add an “artifact index” with unlock rules and discovery methods.
  • Add a “sector map” (image) once you have concept art.