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Devlog #001
Foundation: movement + stamina
Core player feel, stamina tuning, and UI hooks. Next: traversal readability + hazard pressure.
Devlog #002
World building pass
Establishing the “invaded Earth” look: recognizable landmarks + unnatural Architect geometry.
Devlog #003
Faction rep (early)
Basic rep tracking and unlock gates. Next: consequences, betrayals, and cross-faction tension.
Posting format
- What shipped: concrete changes
- What broke: bugs/perf issues + fixes
- What’s next: 1–3 priorities
- Why it matters: player-facing impact