Vertical slice goals
Core loop, surface traversal, and first faction reputation beats—locked for playtest.
We build a connected universe of games—dark, clean, and mysterious—where exploration feels dangerous, systems create stories, and the unknown stays unknown until you earn the truth.
Survive a world that no longer belongs to humanity. Navigate hostile surface zones, manage survival systems, and uncover fragments of a planetary mystery controlled by an unknown force: The Architects.
Core loop, surface traversal, and first faction reputation beats—locked for playtest.
Fracture zones now obey “new rules” per region—visibility, hazards, and geometry shifts.
Scalable settings, foliage density controls, and leaner materials to keep laptops viable.
New environmental storytelling guidelines—mystery stays mystery; players earn fragments.
Brand bible expanded: palette, typography, tone, and community voice—unified across projects.
What we stand for—translated into how we build.
Fair survival mechanics, readable feedback, and immersion‑friendly UI—designed for trust.
Read our values →Silence, shadows, and signals. The world watches—tension emerges organically.
Explore the universe →Scalable materials, density controls, and modular environments—built to ship, not just demo.
See dev updates →Press materials, newsletter, and collaboration — everything in one place.
Logo, key art placeholders, screenshots, and a one‑sheet—downloadable in one place.
Open press kitGet rare, high‑signal transmissions: milestones, lore drops, and playable build announcements.
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