We build a connected universe of games—dark, clean, and mysterious—where exploration feels dangerous, systems create stories, and the unknown stays unknown until you earn the truth.
We treat worldbuilding like a living ecosystem: factions with incentives, habitats with pressure, and mysteries that unfold through environment, not exposition. Players should feel like explorers—not tourists.
Our first title sets the tone for everything that comes after.
Movement, gunplay, core survival systems, and one small playable zone.
Underground hub → surface run → faction choice → consequences you can feel.
Closed tests focused on “feel,” clarity, and performance—then iterate.
Milestones, playtests, and announcements.
Change the destination email inassets/js/main.js.
Looking to cover our work or collaborate? Our press page includes a boilerplate and links to individual game kits.
Swap these out when you have your real links/emails.