Roadmap

A realistic path from prototype → slice → playtests → release.

Milestones

Prototype

Movement, combat feel, stamina/survival, basic AI pressure, one small zone.

Vertical Slice

Underground hub → surface run → faction rep choice → extraction consequence loop.

Closed Playtests

Invite-only builds focused on feel, clarity, and performance. Rapid iteration.

Content Expansion

More zones, hazards, gear tiers, faction unlocks, and lore artifacts.

Launch Window

Set after slice stability and playtest retention signals are strong.

Quality Gates

Performance firstStable FPS before adding heavy visuals.
Readable combatPlayers understand why they won/lost.
Survival without grindPressure creates decisions, not chores.
Factions with consequencesRep unlocks come with tradeoffs.